![]() The Genesis recreation was more faithful, but still played quite loosely when it came to enemy or level design – or the fact that Aladdin is fighting back with a sword the whole time. The SNES version took quite a few liberties, even creating a couple of levels centered around locations and events that weren’t in the movie. What’s also funny is that out of the three different versions created, it’s Sega’s 8-Bit-incarnation of Aladdin that follows the movie the closest. Which is a shame, because it actually is a pretty good game in its own right. People tend to overlook the game, probably expecting an inferior version of its critically acclaimed namesake. Rather than a watered down port, the Sega Master System received a version of Aladdin that was not only created by a different development team but that is also an entirely new platformer altogether. Strangely enough though, the Mega Drive version of Aladdin was also ported to the Nintendo Gameboy and the NES – but not to Sega’s own 8-bit-consoles. Although it has no similarities with the Genesis version whatsoever, aside from the license, it is also considered quite a good game it its own right. That rendition was also held in high regard by critics. ![]() The SNES, meanwhile, received an entirely different version of Aladdin that was created by Capcom. The game developed by a pre-Shiny Entertainment Dave Perry and supplied with hand-drawn animations by real Disney animators was a very smooth “jump & run” with great graphics and tight gameplay that to this day holds many fans. Players: 1 Released: 1994ĭisney’s Aladdin, the tie-in game to its 1993 movie, is widely considered to be one of the best platformers of the Sega Genesis, if not of its era. ![]()
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